3D Assignment – The Greed Shrine
Mood board:

Concept sketches



Orthographic drawings:



Blockout + creating assets:







UV mapping









Texturing:










Rendering:












Final render:



The final render turned out a lot better than I was expecting- albeit I had to scrap the human statues from the hand statue asset due to the complexity of the idea. I am only just a beginner to Maya and modelling as a whole, so this is something I need to work on when tackling future and personal projects.
Texturing was quite fun and mostly easy to do, but only because the mesh was separated into different objects/assets. It was not like this before; my mesh was separate objects all combined into one mesh, which made painting it at first very difficult due to overlapping UV shells. However this was quickly resolved after I returned back to Maya and separated all the objects and put them in a group instead of combining them.
In conclusion, going out of my comfort zone was daunting, but also quite interesting. I learned loads with every mistake and accomplishment, and I look forward to improving my skills when making future models.