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Sarah Lolya – Games Art Pipeline

2D Assignment – Garr the Gutter

Mood board
Creature concepts – silhouettes
Creature concepts – narrowing down options
Sculpting

My first attempt at modelling the main body without any prior experience. Not great. I have long since deleted this and restarted again with a fresh new mesh:

First attempt at making a head:

I tried to sculpt it out using Zspheres for the first time. It came out decent, but I felt it was too simplistic for the head I aimed to create. So I started over again:

… And I’d say it came out much nicer. More for me to work on with the damstandard, clay buildup, etc.

Once I felt satisfied with the details, I attempted to rig and pose Garr to have a similar pose to the concept sketches. The rig came out fine; but it deformed the mesh considerably and so I decided to discard it.

Finished sculpt, ready for rendering!

Colour concepts
Rendering
BPR renderpasses (Unused and Used)
Photobashing

He also has dilated eyes, like this:

Final character sheet

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